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https://w.atwiki.jp/m_shige1979/pages/1095.html
Windows(XAMPP) PEARのバージョンを更新 D \Tools\Works\pleiades\xampp\php pear upgrade PEAR WARNING channel "pear.php.net" has updated its protocols, use "channel-update pear.php.net" to update pear/Console_Getopt requires PEAR Installer (version = 1.8.0), installed version is 1.7.2 downloading PEAR-1.9.4.tgz ... Starting to download PEAR-1.9.4.tgz (296,332 bytes) ..........done 296,332 bytes downloading Archive_Tar-1.3.10.tgz ... Starting to download Archive_Tar-1.3.10.tgz (18,294 bytes) ...done 18,294 bytes downloading Structures_Graph-1.0.4.tgz ... Starting to download Structures_Graph-1.0.4.tgz (30,318 bytes) ...done 30,318 bytes upgrade ok channel //pear.php.net/Archive_Tar-1.3.10 ERROR unable to unpack C \Users\MATSUM~1\AppData\Local\Temp\pear\download\Structures_Graph-1.0.4.tgz upgrade ok channel //pear.php.net/PEAR-1.9.4 PEAR Optional feature webinstaller available (PEAR s web-based installer) PEAR Optional feature gtkinstaller available (PEAR s PHP-GTK-based installer) PEAR Optional feature gtk2installer available (PEAR s PHP-GTK2-based installer) PEAR To install optional features use "pear install pear/PEAR#featurename" D \Tools\Works\pleiades\xampp\php 既存のphpunitを確認し、存在する場合はアンインストール D \Tools\Works\pleiades\xampp\php pear info phpunit2 ABOUT PHPUNIT2-2.3.6 ==================== Provides Classes PHPUnit2_Extensions_ExceptionTestCase, PHPUnit2_Extensions_PerformanceTestCase, PHPUnit2_Extensions_RepeatedTest, PHPUnit2_Extensions_TestDecorator, PHPUnit2_Extensions_TestSetup, PHPUnit2_Framework_Assert, PHPUnit2_Framework_AssertionFailedError, PHPUnit2_Framework_Error, PHPUnit2_Framework_ComparisonFailure, PHPUnit2_Framework_IncompleteTestError, PHPUnit2_Framework_TestCase, PHPUnit2_Framework_TestFailure, PHPUnit2_Framework_TestResult, PHPUnit2_Framework_TestSuite, PHPUnit2_Framework_Warning, PHPUnit2_Runner_BaseTestRunner, AppendIterator, PHPUnit2_Runner_IncludePathTestCollector, PHPUnit2_Runner_StandardTestSuiteLoader, PHPUnit2_Runner_Version, PHPUnit2_TextUI_ResultPrinter, PHPUnit2_TextUI_TestRunner, PHPUnit2_Util_CodeCoverage_Renderer_HTML, PHPUnit2_Util_CodeCoverage_Renderer_Text, PHPUnit2_Util_CodeCoverage_Renderer, PHPUnit2_Util_Log_PEAR, PHPUnit2_Util_Log_XML, PHPUnit2_Util_TestDox_ResultPrinter_HTML, PHPUnit2_Util_TestDox_ResultPrinter_Text, PHPUnit2_Util_TestDox_NamePrettifier, PHPUnit2_Util_TestDox_ResultPrinter, PHPUnit2_Util_Fileloader, PHPUnit2_Util_Filter, PHPUnit2_Util_Printer, PHPUnit2_Util_Skeleton Package PHPUnit2 Summary Regression testing framework for unit tests. Description PHPUnit is a regression testing framework used by the developer who implements unit tests in PHP. This is the version to be used with PHP 5. Maintainers Sebastian Bergmann sb@sebastian-bergmann.de (lead) Version 2.3.6 Release Date 2006-05-31 Release License BSD License Release State stable Release Notes * Fixed bug #7100 Install fails with xdebug.2.0.0rc1-dev. Release Deps PHP = 5.0.2 Extension dom == Extension pcre == Extension spl == Extension xdebug == (optional) Package Benchmark == Package Console_Getopt == Package Log == (optional) Package PEAR == Package.xml Version 1.0 Packaged With PEAR 1.4.9 Version Previous Installed - None - Version Last Modified 2008-12-22 D \Tools\Works\pleiades\xampp\php D \Tools\Works\pleiades\xampp\php pear uninstall phpunit2 uninstall ok channel //pear.php.net/PHPUnit2-2.3.6 D \Tools\Works\pleiades\xampp\php インストールに必要なチャネルを登録 D \Tools\Works\pleiades\xampp\php pear channel-discover pear.phpunit.de Adding Channel "pear.phpunit.de" succeeded Discovery of channel "pear.phpunit.de" succeeded D \Tools\Works\pleiades\xampp\php D \Tools\Works\pleiades\xampp\php pear channel-discover pear.symfony-project.com Adding Channel "pear.symfony-project.com" succeeded Discovery of channel "pear.symfony-project.com" succeeded D \Tools\Works\pleiades\xampp\php インストール D \Tools\Works\pleiades\xampp\php pear install phpunit/PHPUnit Did not download optional dependencies phpunit/PHP_Invoker, use --alldeps to download automatically phpunit/PHPUnit can optionally use package "phpunit/PHP_Invoker" (version = 1.1.0) downloading PHPUnit-3.6.11.tgz ... Starting to download PHPUnit-3.6.11.tgz (119,171 bytes) .............done 119,171 bytes downloading File_Iterator-1.3.1.tgz ... Starting to download File_Iterator-1.3.1.tgz (5,157 bytes) ...done 5,157 bytes downloading Text_Template-1.1.1.tgz ... Starting to download Text_Template-1.1.1.tgz (3,622 bytes) ...done 3,622 bytes downloading PHP_CodeCoverage-1.1.3.tgz ... Starting to download PHP_CodeCoverage-1.1.3.tgz (132,726 bytes) ...done 132,726 bytes downloading PHP_Timer-1.0.2.tgz ... Starting to download PHP_Timer-1.0.2.tgz (3,686 bytes) ...done 3,686 bytes downloading PHPUnit_MockObject-1.1.1.tgz ... Starting to download PHPUnit_MockObject-1.1.1.tgz (19,897 bytes) ...done 19,897 bytes downloading YAML-1.0.6.tgz ... Starting to download YAML-1.0.6.tgz (10,010 bytes) ...done 10,010 bytes downloading PHP_TokenStream-1.1.3.tgz ... Starting to download PHP_TokenStream-1.1.3.tgz (9,860 bytes) ...done 9,860 bytes install ok channel //pear.phpunit.de/File_Iterator-1.3.1 install ok channel //pear.phpunit.de/Text_Template-1.1.1 install ok channel //pear.phpunit.de/PHP_Timer-1.0.2 install ok channel //pear.symfony-project.com/YAML-1.0.6 install ok channel //pear.phpunit.de/PHP_TokenStream-1.1.3 install ok channel //pear.phpunit.de/PHP_CodeCoverage-1.1.3 install ok channel //pear.phpunit.de/PHPUnit_MockObject-1.1.1 install ok channel //pear.phpunit.de/PHPUnit-3.6.11 D \Tools\Works\pleiades\xampp\php バージョンを確認 D \Tools\Works\pleiades\xampp\php phpunit --version PHPUnit 3.6.11 by Sebastian Bergmann. D \Tools\Works\pleiades\xampp\php
https://w.atwiki.jp/terrariamod/pages/32.html
MOD名 tModLoader 作者 bluemagic123 MODバージョン 0.8.3.4 本体対応バージョン 1.3.3.2 前提MOD なし 紹介・配布ページ http //forums.terraria.org/index.php?threads/1-3-tmodloader-a-modding-api.23726/ 概要 バージョン情報v0.6 v0.5 v0.4.1 v0.4 v0.3.2.1 v0.3.2 v0.3.1.1 v0.3.1 v0.3 v0.2.0.1 v0.2 v0.1.2 v0.1.1 v0.1 tModLoaderの導入方法 主なMODの導入方法 コメント 概要 TerrariaのMODの開発・管理・導入・実行がひとまとめにしてできるMOD。 もともとはtAPI / tConfigというツールがこれと同じものであったが、ゲームバージョンが1.3へとアップデートされ、ほとんどのMODが使用できなくなった。tModLoaderはこれの後継版である。 ※なお、この前提MODは現在開発中であり、少なからずバグがある可能性がある点に注意。 バージョン情報 v0.6 Proofed ModRecipe methods against modder mistakes Macに対応 .cs files are no longer saved as .tmod resources (woops!) 作成したModがマルチプラットフォームで使用可能に Added support for building .dll files as mods Unloadホックを追加 Revamped how minimap handles mod tiles and walls to cut down minimap s RAM usage Fixed bug that made .twld files larger than they had to be Made some private Projectile fields public Fixed bug where Jungle Temple door cannot be unlocked Fixed bug with sign GUI Fixed bug where cloud saves are not separate from vanilla cloud saves mod browserを追加。ゲーム上からModのアップロードやダウンロードが可能になる Basic buff support Added support for platform-like tiles Fixed bug where miscellaneous custom sounds don t work Improved saving for mannequins and item frames with modded items Gave ModDusts their own types Added hooks for vanity effects for armor sets Linuxに対応 Made a fancy installer Partial music support Added "Open Mods Folder" button to Mods menu Added support for animating vanilla tiles +以前のバージョン v0.5 Added support for using vanilla textures Two mods can no longer share the same internal name Mods must now share names with the folder that contains their content Added a default mod that will always be enabled Loading mods now completely refreshes recipe list Added support for storing items whose mods are unloaded Added support for custom NPC banners Added support for singleplayer chat + ChatInput hook Added support for custom sounds Improved system for gores Added partial support for mounts Added support for miscellaneous file resources in .tmod files Added CanTownNPCSpawn and CheckConditions hooks for NPCs Added TownNPCName and GetChat hooks for NPCs Added SetChatButtons and OnChatButtonClicked hook for NPCs Added SetupShop and SetupTravelShop hooks for NPCs Fixed bug where locked Jungle Temple door can be opened Added BuffTownNPC hook Added TownNPCAttackStrength, TownNPCAttackCooldown, TownNPCAttackProj, TownNPCAttackProjSpeed hooks for NPCs Added TownNPCAttackShoot, TownNPCAttackMagic, and TownNPCAttackSwing hooks for NPCs Added DrawTownAttackGun and DrawTownAttackSwing hooks for NPCs v0.4.1 Added ScaleExpertStats hook for NPCs Added PreAI, AI, PostAI, SendExtraAI, and ReceiveExtraAI hooks for projectiles and NPCs Added FindFrame and HitEffect hooks for NPCs Added aiType field for ModProjectile and ModNPC + animationType field for ModNPC Added support for gores Added TileCollideStyle, OnTileCollide, PreKill, and Kill hooks for projectiles Added PreNPCLoot and NPCLoot hooks for NPCs Added BossLoot hook and bossBag field for NPCs Made it easier to customize vanilla NPC loot Added CanHitNPC and CanHitPvp hooks for items Added CanHitNPC, ModifyHitNPC, and ModifyHitNPC hooks for projectiles Added CanHitPvp, ModifyHitPvp, and OnHitPvp hooks for projectiles Added CanHitPlayer, ModifyHitPlayer, and OnHitPlayer hooks for projectiles Added CanHitPlayer, ModifyHitPlayer, and OnHitPlayer hooks for NPCs Added CanHitNPC, ModifyHitNPC, and OnHitNPC hooks for NPCs Added CanBeHitByPlayer, ModifyHitByPlayer, and OnHitByPlayer hooks for NPCs Added CanBeHitByProjectile, ModifyHitByProjectile, and OnHitByProjectile hooks for NPCs Added Colliding hook for projectiles and StrikeNPC hook for NPCs Added support for NPC map icons Added BossHeadSlot, BossHeadRotation, and BossHeadSpriteEffects hooks for NPCs Added support for NPC music Added GetAlpha, drawOffset, PreDraw, and PostDraw hooks for projectiles Added GetAlpha, PreDraw, drawOffsetY, and PostDraw hooks for NPCs Added EditSpawnRate, EditSpawnRange, CanSpawn, EditSpawnPool, and SpawnNPC hooks for NPCs Added OpenBossBag hook for items Added NearbyEffects hook for tiles Code is now optimized by compiler Deleting players and worlds will now also delete the associated .tplr and .twld files Fixed bug where stackable mod items (ie ammo) can have prefixes Fixed bug where vanilla NPC display names are wrong Fixed bug where open modded doors invalidate houses Removed a log write I accidentally left in Possibly other stuff I ve forgotten v0.4 Updated to Terraria 1.3.0.8 Modded world and player data now saves in separate .tplr and .twld files Added tModLoader version to main menu v0.3.2.1 Added support for theoretically infinite recipes Improved error-handling v0.3.2 Added support for crafting groups Added PreOpenVanillaBag and OpenVanillaBag hooks for GlobalItem Gave tModLoader exe an (uncreative) icon Fixed bug where multi-tile subtiles and alternates are not checked Fixed bug where Main.tileValue doesn t work for modded tiles Added CanKillTile hook for tiles Added support for doors, chests, and beds Fixed assembly resolve for dll and mod references Added GrabRange, GrabStyle, and OnPickup hooks for items Bugfixed custom projectiles and NPCs v0.3.1.1 Finally fixed bug where "Build + Reload" wouldn t unload mods Hopefully fixed dll reference system Autoloading now occurs before manual loading Added README to installation v0.3.1 Added support for multiple global entities per mod Added support for autoloading global entities Added support for autoloading multiple EquipTypes per item Fixed bug where AddTooltip duplicates tooltips Improved dll reference system Fixed bug where missing equipment textures crashes the game Made WorldGen class public Added support for wallsAdded support for wall kill sounds, dust, drops, and kill-related hooks Added support for wall map colors and names, and related hooks Added ModifyLight and RandomUpdate hooks for walls Added AnimateWall, PreDraw, and PostDraw hooks for walls Added MouseOver and Slope hooks for tiles Added support for very basic projectiles and NPCs (Untested) v0.3.0.1 Wiring._wireList is now public Fixed bug where GlobalItem.SetDefaults did not change vanilla names and tooltips v0.3 Added build properties to specify display and dependency stuffMod author and version are now build properties Added support for mod and dll dependencies Modified WorldFile.ValidateWorld so worlds containing modded stuff can load Added support for custom tiles (ModTile and GlobalTile)Added support for tile kill sounds, dust, drops, and kill-related hooks Added support for custom TileObjectData and multi-tile blocks Added ModifyLight, SetSpriteEffects, AnimateTile, PreDraw, and PostDraw hooks for tiles Added support for tile map colors and names, and related hooks Added RandomUpdate and TileFrame hooks for tiles Added mineResistance and minPick fields for ModTile Added CanPlace and AdjTiles hooks for tiles Added RightClick and HitWire hooks for tiles Added ConsumeItem hook for ModRecipe Added PreDrawInInventory and PostDrawInInventory hooks for items Fixed bug with removing custom armor from mannequins Improved error-handling for missing textures Safeproofed installation process Mod.Load is no longer abstract v0.2.0.1 Removed some log writes that I accidentally left in Fixed bug with custom item data saving v0.2 Mods now build as a single file that includes image resources Added support for automatically loading items, etc. Updated to Terraria 1.3.0.7 Added ModItem.AddRecipes hook Added support for custom dust through ModDust Added CanEquipAccessory hook for items Added GlobalNPC with PreNPCLoot and NPCLoot hooks since everyone wants that Added ModItem.SaveCustomData and ModItem.LoadCustomData hooks Made tooltips easier to add v0.1.2 Mods that crash the game while loading are now auto-disabled Mods are now auto-enabled when they are built Added a button to the Mod Sources menu to open the Mod Sources folder In-game error messages now appear when the game would have crashed and when a build fails Item display names can now be separated from internal names in the SetDefault hook Added a ton of hooks for ModItem and GlobalItemCanUseItem, UseStyle, UseItemFrame, UseItem, and ConsumeItem HoldStyle, HoldItem, and HoldItemFrame Shoot, ConsumeAmmo, UseItemHitbox, and MeleeEffects ModifyHitNPC, OnHitNPC, ModifyHitPvp, and OnHitPvp UpdateInventory, UpdateEquip, UpdateAccessory, IsArmorSet, and UpdateArmorSet CanRightClick, RightClick, and Update VerticalWingSpeeds and HorizontalWingSpeeds GetAnimation (ModItem only), GetAlpha, PreDrawInWorld, and PostDrawInWorld アーマーとアクセサリのサポートを追加 Fixed decompile bug that caused minimaps to not save Terraria v1.3.0.6に対応 v0.1.1 MOD生成時に.dllが欠ける問題を修正 ModLoaderクラスを、ModLoaderとItemLoaderに分割 MODで追加されたアイテムをセーブする方法を少し変更 ゲームバージョンv1.3.0.5に対応 MODで追加されたアイテムの接頭語へのサポートを追加 生成中あるいは読み込み中のMODのGUIを大幅に改善メニューには、生成中あるいは読み込み中のMODのステータスが表示されます MODのソースとMODのリストを表示するメニューを追加 MODを有効または無効にするための機能を追加 個別にMODを生成する機能を追加 グローバルアイテムを追加 v0.1 MOD、レシピ、基本的なアイテムをサポート tModLoaderの導入方法 予め、オリジナルのTerraria.exeを何かしらの方法でバックアップしておく tModLoaderのページより、ダウンロードリンクをクリック リンク先のページの「DOWNLOAD」をクリック ダウンロードしたファイルを解凍 解凍したフォルダ内のファイルをすべてTerrariaの本体フォルダに移動 主なMODの導入方法 導入前に、導入予定のMODがtModLoader用のものなのかを確認してください。 導入したいtModLoader用MODをダウンロード ダウンロードしたファイルの拡張子が.zipである場合は、右クリック→すべて展開でファイルを解凍する。.tar / .tar.gz / .gz / .tgz / .lzhなどの場合は、7-zip等の解凍ソフトを使用して解凍する。 解凍してできたフォルダをそのまま"C \Users\(ユーザー名)\Documents\My Games\Terraria\ModLoader\Mods"にコピー tModLoaderを実行 コメント これを入れたら以前使っていたデータを読み込まなくなってしまいました。どうしてだかわかりますか? - 名無しさん 2015-11-18 17 38 08 インストール後にC \Users\○○○\Documents\My Games\Terraria 内に新しくできたModLoaderというフォルダ内にあるPlayerとWorldフォルダ内のデータを読み込んでるみたいですね。普段使ってるPlayerとWorldのデータをコピーして、ModLoader内にあるPlayerとWorldフォルダに入れれば動くのでそちらを試してみてはどうでしょうか? - 名無しさん 2015-12-06 16 55 21 gamelauncherでtModloaderを使うにはどうすればいいんでしょうか? - 名無しさん 2015-12-16 00 46 19 tModLoader側のexeの名前を変更してからC \Users\○○○\Documents\My Games\Terrariaに移動して、gamelauncherでtModLoaderのexeを指定すればいけました。 - 名無しさん (2019-03-03 21 43 05) tModloderのアップデート方法がいまいちわかりません。どうすればいいんでしょうか? - 名無しさん (2018-03-21 21 06 46) tmodloaderのmodbrowserは、Nterraria等では使うことはできないのでしょうか? - 名無しさん (2019-02-07 16 11 38) eaeae - eaeae (2019-05-10 18 42 27) tmodroaderと日本語化を一緒に入れたらセーブして終了しようとするときにアクセスできませんっていゆうエラーがでてできません。どうしたらいいですか? - 名無しさん (2019-10-18 20 26 25) 名前 すべてのコメントを見る
https://w.atwiki.jp/phptest/pages/33.html
HTML表示 echo 文 echo ' h5 '.$title.' /h5 '; または echo " h5 $title /h5 "; ダブルクォーテーションの場合は変数に見えるものは展開される。 インスタンス- メンバ の形だとダメの模様 要調査 php5.2.17で動作確認、値が帰っていれば動くようです。 サンプル ?php echo ' h3 PHPで書いた文 /h3 '; $title = '変数title'; echo ' h5 '.$title.' /h5 '; echo " h5 ".$title." /h5 "; //特に意味はないがよくやる echo " h5 $title /h5 "; class String{ private $name; public function getName(){ return $this- name; } public function setName($name){ $this- name = $name; } } $string = new String(); $string- setName("string setNameの指定によりclass Stringに入ったsetName functionに書き換えられたprivate name変 数 br "); echo $string- getName(); $stringname = $string- getName(); echo $stringname; ? 実行結果 PHPで書いた文 変数title 変数title 変数title string setNameの指定によりclass Stringに入ったsetName functionに書き換えられたprivate name変数 string setNameの指定によりclass Stringに入ったsetName functionに書き換えられたprivate name変数 ヒアドキュメント $title = 'はじめに'; echo EOM h5 {$title} /h5 EOM; タグ直書き echo " table \n"; [[foreach]] ($rows as $row) { //一回閉じる ? tr ... /tr ? //もう一度コードに戻す } echo " /table \n";
https://w.atwiki.jp/sonyyoutube/pages/66.html
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https://w.atwiki.jp/jdownloader/
JDownloader @ Wikiへようこそ JDownloder は海外ファイルホスティングサイトからのファイルダウンロードを容易にするための Java アプリケーションです。 有料アカウントの管理機能や自動 CAPTCHA 入力(一部のホストに対応)などを備え、WEBブラウザでは面倒な操作を一元化することができます。 この Wiki は 2ch ソフトウェア板 JDownloader スレッドのまとめサイトです。 2ch 現行スレッド https //egg.5ch.net/test/read.cgi/software/1576464358/ JDownloader 55 JDownloader 公式サイト JDownloader(JD, JD1) は安定リリース版で、本体リビジョンは 9581(2009/11/09)時点のもの。本体機能に対する修正等は行われず、ホストプラグインのみ継続して更新されている。更新間隔は若干長めな為にファイルホスト側の仕様変更対応に時間を要する場合がある。 http //www.jdownloader.org/download/ ダウンロードページ http //board.jdownloader.org/ 公式掲示板 http //board.jdownloader.org/showthread.php?t=22484 Sound Alert http //board.jdownloader.org/showthread.php?t=30479 Hoster Logos JDownloader 2 開発版 JDownloader2(JD2) は現在開発中の新メジャーバージョンでユーザーインターフェースや内部コンポーネントが刷新されている。ベータ版と称されてはいるものの、内部構造や機能仕様が固まっておらず大きな変更が度々繰り返される等、バグ取り向けテストバージョンの域には到達していない (2013年2月時点)。日々の開発段階が毎日のようにエンドユーザーにも提供されており、ファイルホストの仕様変更に対する対応は早いものの、試験的な実装が投入されて逆に不具合となることもある。 一般的には Nightly, Snapshot といわれるようなものであり、使用する際にはいわゆる「人柱」的な覚悟が必要である。 http //jdownloader.org/download/offline ダウンロードページ http //board.jdownloader.org/showthread.php?t=37365 FAQ ウィキはみんなで気軽にホームページ編集できるツールです。 このページは自由に編集することができます。 メールで送られてきたパスワードを用いてログインすることで、各種変更(サイト名、トップページ、メンバー管理、サイドページ、デザイン、ページ管理、等)することができます
https://w.atwiki.jp/matchmove/pages/72.html
Zero-Weighted Trackers ゼロウエイトトラッカー あまり自信がない特徴があったと想像してください、それがカメラ(またはオブジェクト)パスと視野に影響を及ぼすことをまったく望みませんでした。しかし、とりあえずそれをトラッキングしたくて、何を得るのか見たかったとします。 木の上の葉の全てかもしれないし、ラフな雲を得ることを望むかもしれません。 トラッカーを取得することができ、解析のウェイトをゼロまで下げてみることができました。 しかし、ウェイトは0.05の下限があるので、それは失敗します。 ウェイトが減少する、そして、トラッカーがだんだん少なく影響があって、若干の好ましくない副作用があるので、SynthEyesはそれを防ぎます。 その代わりに、トラッカー・パネルのゼロウエイトトラッカー(ZWT)ボタンをクリックすることができます。すると、それはウェイトをゼロにセットします(内部的に)。 好ましくない副作用は回避されます、そして、新しい可能性が出てきます。 ZWTsは解析(ビューと通常のトラッカー場所のカメラまたはオブジェクト・パスとフィールド)に影響を及ぼさないで、最初の解析が得られるまで解析されることはありません。 ZWTsは、ノーマル解析の結果において3Dの位置をもたらすために解析されます。 Tip 別々の選択カラーが、ZWTsのためにあります。 それが通常他のトラッカーと同じ色であるけれども、ZWTsが自動的に目立つことを望むならば、それを変えることができます。 重要なことに、それらの2次元のトラッキング、カメラ(またはオブジェクト)パスまたは視野を変えるときはいつでも、ZWTsは自動的に再解析されます。 ZWT解析が全体的な解析に影響を及ぼさないので、これは可能です。 それは、新しいポストを解析しているワークフローを可能にします。 Solve As You Track After solving, if you want to add a tracker, create it and change it to a ZWT (use the W keyboard accelerator if you like). Keep the Quad view open. Begin tracking. Watch as the 3-D point leaps into existence, wanders around as you track, and hopefully converges to a stable location. As you track, you can watch the per-frame and overall error numbers at the bottom of the tracker panel Hop over to thegraph editor, and take a quick look at the error curve for any spikes—since the position is already calculated, the error is valid. Once you’ve completed tracking,change the tracker back to normal mode. Repeat for additional new trackers as needed. You can use the same approach modifying existing trackers, temporarily shifting them to ZWTs and back. When you do your next Refine cycle using the Solver panel, the trackers will be solved normally, and influence the solution in the usual way. But, you were able to use the ZWT capability to help do the tracking better and quicker. Juicy Details ZWTs don’t have to be only on a camera, they can be attached to a moving object as well. You can also configure Far ZWTs. The ZWT calculation respects the coordinate system constraints you can constrain Z=0 (with On XY Plane) to force a ZWT onto the floor in Z-up mode. A ZWT can be partially linked to another tracker on the same camera or object. It doesn’t make sense to link to a tracker on a different object, since such links are always in all 3 axes, overriding the ZWT calculation. Distance constraints are ignored by ZWT processing. If you have a long shot and a lot of ZWTs and must recalculate them often (say by interactively editing the camera path), it is conceivable that the ZWT recalculation might bog down the interactive update rate. You can temporarily disable ZWT recalculation by turning offtheTrack/ZWT auto-calculationmenu item. They will all be recalculated when you turn it back on. Adding Many More Trackers After you have auto-tracked and solved a shot, you may want to add additional trackers, either to improve accuracy in a particular area of the shot, or to flesh out additional detail, perhaps beforebuilding a mesh from tracker locations. SynthEyes provides a way to do this efficiently in a controlled manner, with theAdd Many Trackers dialog. This dialog takes advantage of the already-computed blips and the existing camera path to identify suitable trackers it is the same situation as Zero-Weighted-Trackers (ZWTs), and by default, the newly-created trackers will be ZWTs—they do not have to be solved any further to produce a 3-D position, since the 3-D position is already known. Important you must not have already hitClear All Blipson theFeature panel orClean Up Trackersdialog, since it is the blips that are analyzed to produce additional trackers. The Add many trackers dialog, below, provides a wide range of controls to allow the best and most useful trackers to be created. You can run the dialog repeatedly to address different issues. You can also use theCoalesce Nearby Trackersdialog to join multiple disjointed tracks together the sum is greater than the parts! When the dialog is launched from the Track menu, it may spend several seconds busily calculating all the trackers that could be executed, and it saves that list in a temporary store. The number of prospective trackers is listed as the Available number, 2754 above. By adjusting the controls on the dialog, you control which of these prospective trackers are added to the scene when you push the Add button. At most, theDesirednumber of trackers will be added. Basic Tracker Requirements The prospective trackers must meet several basic requirements, as described in the requirements section of the panel. These include a minimum length (measured in frames), and an amplitude, plus average and peak errors. The amplitude is a value between zero and one, describing the change in brightness between the tracker center and background. Larger values will require more pronounced trackers. The errors numbers measure the distance between the 2-D tracker position and the computed 3-D position of the tracker, mapped back into the image. The average error limits the noisiness and jitter in the trackers, while the peak error limits the largest “glitch” error. Notice that these controls do not change any trackers, but instead select which of the prospective trackers are actually selected for addition. To a Range of Frames To add trackers in a specific range of frames in the shot, set up that region in the Frame-Range Controls from a starting frame to an ending frame. Then, set a minimum overlap how many frames each prospective tracker must be valid, within this range of frames. For example, if you have only a limited number of trackers between frames 130 and 155, you would set up those two as the limits, and set the minimum overlap to 25 at most, perhaps 20. To an Area in 3-D Space To add trackers in a particular 3-D area of the scene, open the camera view, and go to a frame that makes the region needing frames clearly visible. Lasso the region of interest—it does not matter if there are any trackers there already or not. The lassoed region will be saved. (Fine point the frame number is also saved, so it does not matter if you change frames afterwards.) Open the Add many trackers dialog, and turn on theOnly within last Lassocheckbox. The only trackers selected will be those where the 3-D point falls within the lassoed area, on the frame at which the lasso occurred. Zero-Weighted vs Regular Trackers Once all the criteria have been evaluated, and a suitable set of trackers determined, hitting Add will add them into the scene. There are several options to control this (which should be configuredbeforehitting Add). The most important decision to make is whether you want a ZWT or a regular tracker. Intrinsically, the Add many trackers dialog produces ZWTs, since it has already computed the XYZ coordinates as part of its sanity-checking process. By using ZWTs, you can add many more trackers without appreciably affecting the re-solve time if you later need to change the shot. So using ZWTs is computationally very efficient, and is an easy way to go if you need more trackers to build a mesh from. On the other hand, if you need additional trackers to improve the quality of the track, by adding more trackers in an under-populated region of 3-space or range of frames, then adding ZWTs will not help, since they do not affect the overall camera solution. Instead, check the Regular checkbox, and ordinary trackers will be created, still pre-solved with their XYZ coordinates. You can solve again using Refine mode, and the camera path will be updated taking into account the new trackers. If you add hundreds or thousands of regular trackers, the solve time will increase substantially. Designed for the best camera tracking, SynthEyes is most efficient for long shots, not for thousands of trackers. To see why this choice was made, note that even if all the added trackers are of equal quality, the solution accuracy increases much slower than the rate trackers are added. You can use some of the trackers for the solve, and keep the rest as ZWTs. Other New Tracker Properties Normally, you will want the trackers to be selected after they are added, as that makes it easy to change them, see which were added, etc. If you do not want this, you can turn off theSelectedcheckbox. Finally, you can specify a display color for the trackers being added by selecting it with the color swatch, and turning on theSet colorcheckbox. That will help you identify the newly-added trackers, and you can re-select them all again later using theSelect same coloritem on the Edit menu. It may take several seconds to add the trackers, depending on the number and length of trackers. Afterwards, you are free to add additional trackers to address other issues if you like—the ones already added will not be duplicated. Coalescing Nearby Trackers Now that you know how to create many more trackers, you need a way to combine them together intelligently. Whether you use the Add Many More Trackers panel or not, after an autotrack (or even heavy supervised tracking) you will often find that you have several trackers on the same feature, but covering different ranges of frames. Tracker A may track the Red Rock for frames 0-50, and Tracker B may also track Red Rock from frames 55-82. In frames 51-54, perhaps an actor walked by, or maybe the rock got blurred out by camera motion or image compression. It is more than a convenience to combine trackers A and B. The combined tracker gives SynthEyes more information than the two separately, and will result in a more stable track, less geometric distortion in the scene, and a more accurate field of view. (Exception if there is much uncorrected lens distortion, you are better off with consistently short-lived trackers.) The Coalesce Nearby Trackers dialog, available on the Tracker menu, will automatically identify all sets of trackers that should be coalesced, according to criteria you control. When you open the dialog, you can adjust the controls (described shortly) and then click the Examine button. SynthEyes will evaluate the trackers and select those to be coalesced, so that you can see them in the viewports. The text field, reading “(click Examine)” in the screen capture above, will display the number of trackers to be eliminated and coalesced into other trackers. At this point, you have several main possibilites 1. clickCoalesceto perform the operation and close the panel; 2. adjust the controls further, andExamineagain; 3. close the dialog box with the close box (X) at top right (circle at top left on Mac), then examine the to-be-coalesced trackers in more detail in the viewports; or 4. Cancelthe dialog, restoring the previous tracker selection set. If you are unsure of the best control settings to use, option 3 will let you examine the trackers to be coalesced carefully, zooming into the viewports. You can then open the Coalesce Nearby Trackers dialog again, and either adjust the parameters further, or simply click Coalesce if the settings are satisfactory. What Does Nearby Mean? The Distance, Sharpness, and Consistency controls all factor into the decision whether two trackers are close enough to coalesce. It is a fairly complex decision, taking into account both 2-D and 3-D locations, and is not particularly amenable to human second-guessing. The controls are pretty straightforward, though. As an aside, it might seem that all that is needed is to measure the 3-D distance between the computed tracker points, and coalesce them if the points are within a certain distance measured in 3-D (notin pixels). However, this simplistic approach would perform remarkable poorly, because the depth uncertainty of a tracker is often much larger than the uncertainty in its horizontal image-plane position. If the distance was large enough to coalesce the desired trackers, it would be large enough to incorrectly coalesce other trackers. Instead, SynthEyes uses a more sophisticated and compute-intensive approach which is evaluated over all the active frames of the trackers. The first and most important parameter is theDistance, measured in horizontal pixels. It is the maximum distance between two trackers that can be considered for coalescing. If they are further apart than thisin all frames, they will definitely not be coalesced. If they are closer, some of the time, they may be coalesced, increasingly likely the closer they are. The second most important parameter, theConsistency, controls how much of the time the trackers must be sufficiently close, compared to their overall lifetime. So very roughly, at 0.7 the trackers must be within the given distance on 70% of the frames. If a track is already geometrically accurate, the consistency can be made higher, but if the solution is marginal, the consistency can be reduced to permit matches even if the two trackers slide past one another. The third parameter,Sharpness, controls the extent to which the exact distance between trackers affects the result, versus the fact that they are within the required Distance at all. If Sharpness is zero, the exact distance will not matter at all, while at a sharpness of one (the maximum), if the trackers are at almost the maximum distance, they might as well be past it. Sharpness can be used to trade off some computer time versus quality of result a small distance and low sharpness will give a faster but less precise result. Settings with a larger distance and larger sharpness will take longer to run but product a more carefully-thought-out result—though the two sets of results may be very similar most of the time, because the larger sharpness will make the larger distance nearly equivalent to the smaller distance and low sharpness. If you are handling a shot with a lot of jitter in the trackers, due to large film grain or severe compression artifacts, you should decrease the sharpness, because those small differences in distance are in fact meaningless. What Trackers should be Coalesced? Three checkboxes on the coalesce panel control what types of trackers are eligible to be coalesced. First, you can request thatOnly selected trackersbe coalesced. This allows you to lasso-select a region where coalescing is required. (Note if you only need 2 particular trackers coalesced, for sure, use Track/Combine Trackers instead.) Second, frequently you will only want to coalesce auto-trackers, or trackers created by theAdd Many Trackersdialog. By default, supervised non-zero-weighted trackersare not eligible to be coalesced. This prevents your carefully-constructed supervised trackers from inadvertently being changed. However, you can turn on theInclude supervised non-ZWT trackerscheckbox to make them eligible. SynthEyes will also generally coalesce only trackers that are not simultaneously active for example, it might coalesce two trackers that are valid on frames 0-10 and 15-25, respectively, but not two trackers that are valid on frames 0-10 and 5-15. If both are autotrackers, if they are simultaneously active, they are not tracking the same thing. The exception to this is if they are a large autotracker and a small one, or an autotracker and a supervised tracker. To combine overlapping trackers, turn off theOnly with non-overlapping frame rangescheckbox. A satisfactory approach might be to coalesce once with the checkbox on, as is the default, then open the dialog again, turn the checkbox off, and Examine the results to see if something worth coalescing turns up. An Overall Strategy Although we have talked as if SynthEyes only combines two trackers, in fact SynthEyes considers all the trackers simultaneously, and can merge three or more trackers together into a single result in one pass. It is possible that coalescing immediately a second time may produce additional results, but this is probably sufficiently rare to make it unnecessary in routine use. However, after you coalesce trackers, it will often be helpful to do aRefine solving cycle, then coalesce again. After the first coalesce, the refine cycle will have an improved geometric accuracy due to the longer tracker lifetimes. With the improved geometry, additional trackers may now be stable enough to be determined to be tracking the same feature, permitting a coalesce operation to combine them together, and the cycle to repeat. Viewing this pattern in reverse, observe that a broader distance specification will be required initially, when trackers on the same feature may be calculated at different 3-D positions. This is particularly relevant togreen-screen shots, where the comparatively small number of trackable features and their frequently short lifetime, due to occlusion by the actors, can result in higher-than-usual initial geometric inaccuracy. Because the green-screen tracking marks are generally widely separated, there is little harm in increasing the allowable coalesce Distance. The features can then be coalesced properly, and the Refine cycle will then rectify the geometry. The process can be repeated as necessary. If you are using Add Many Trackers and then Coalescing and refining, you should turn on theRegular, not ZWTcheckbox on the Add Many dialog, so that the added trackers will affect the Refine solution.
https://w.atwiki.jp/matchmove/pages/109.html
Clean Up Trackers Dialog Run the clean up tracker dialog after solving, to identify bad trackers and frames needing repair. This helps remove bumps in tracks and improves overall accuracy. Start it from the Track menu. The panel is organized systematically, with a line for trackers with different categories of problems. A tracker can be counted in several different categories. There are Select toggle buttons for each category; each Select button selects and flashes trackers in that category in the main viewports. Click the button a second time to turn it off and de-select the trackers. After cleaning up the trackers (“Fix”), you should re-solve or refine the solution. All trackers. Radio button. All trackers are affected. Selected trackers. Radio button. Only the trackers already selected when the dialog is opened are affected. (Delete) Bad Frames. Checkbox. When checked, bad frames are deleted when the Fix button is clicked. Note that the number of trackers in the category is shown in parentheses. Show. Toggle button. Bad frames are shown in the user interface, by temporarily invalidating them. The graph editor should be open in Squish mode to see them. Threshold. Spinner. This is the threshold for a frame to be bad, as determined by comparing its 2-D location on a frame to its predicted 3-D location. The valud is either a percentage of the total number of frames (ie the worst 2%), or a value in horizontal pixels, as controlled by the radio buttons below. %. Radio button. The bad-frame threshold is measured in percentage; the worst N% of the frames are considered to be bad. Hpix. Radio button. The bad-frame threshold is a horizontal-pixel value. Disable. Radio button. When “fixed,” bad frames are disabled by adjusting the tracker s enable track. Clear. Radio button. Bad frames are fixed by clearing the tracking results from that frame; the tracker is still enabled and can be easily re-tracked on that frame. (Delete) Far-ish Trackers. Checkbox. When on, trackers that are too far-ish (have too little perspective) are deleted. Threshold. Spinner. Controls how much or little perspective is required for a tracker to be considered far-ish. Measured in horizontal pixels. Delete. Radio button. Far-ish trackers will be deleted when fixed. Make Far. Radio button. Far-ish trackers will be changed to be solved as Far trackers (direction only, no distance). (Delete) Short-Lived Trackers. Checkbox. Short-lived trackers will be deleted. Threshold. Spinner. Number of frames a tracker must be valid to avoid being to short-lived. (Delete) High-error Trackers. Checkbox. Trackers with too many bad frames will be deleted. Threshold. Spinner. A tracker is considered high-error if the percentage of its frames that are bad (as defined above by the bad-frame threshold) is higher than this first percentage threshold, or if its average rms error in hpix is more than the second threshold below (next to “Unsolved”) . For example, if more than 30% of a tracker s frames are bad, or its average error is more than 2 hpix, it is a high-error tracker. Unsolved/Behind. Checkbox. Some trackers may not have been solved, or may have been solved so that they are behind the camera. If checked, these trackers will be deleted. Threshold. Spinner. This is the average hpix error threshold for a tracker to be high error. Though it is next to the Unsolved category, it is part of the definition of a high-error tracker. Clear All Blips. Checkbox. When checked, Fix will clear all the blips. This is a way to remember to do this and cut the final .sni file size. Unlock UI. Button. A tricky button that changes this dialog from modal (meaning the rest of the SynthEyes user interface is locked up) to modeless, so that you can go fix or rearrange something without having to close and reopen the panel. Note keyboard accelerators do not work when the user interface is unlocked. Frame. Spinner. The current frame number in SynthEyes, use to scrub through the shot without closing the dialog or even having to unlock the user interface. Fix. Button. Applies the selected fixes, then closes the panel. Close. Button. Closes the panel, without applying the fixes. Parameter settings will be saved for next time. The clean-up panel can be a quick way to examine the trackers, even if you do not use it to fix anything itself.
https://w.atwiki.jp/xbox360score/pages/524.html
Live Score Tracker 項目数 12 総ポイント 200 難易度 製品情報 配信日 2008年9月3日 DL費用 80MSP ジャンル スポーツ ゲーム ☆国内未配信、配信終了 Log in on a Monday game day Log in on a Monday game day to unlock this achievement! 35 Log in on a Sunday game day Log in on a Sunday game day to unlock this achievement! 35 View other team matchup View a league matchup other than your own team's to unlock this achievement. 10 Change a setting Change a setting to unlock this achievement! 35 Log in on a Thursday game day Log in on a Thursday game day to unlock this achievement! 10 View How To Play screen Select the How To Play screen to unlock this achievement. 5 View League Standings screen View the League Standings screen to unlock this achievement. 10 View own team matchup View the league matchup for your team to unlock this achievement. 10 Switch Matchup to PIP view Switch the Matchup screen to the PIP view to unlock this achievement. 5 Press START Press START at the Press START screen to unlock this achievement! 5 Enter the Pause Menu Enter the Pause Menu to unlock this achievement! 35 Log in on a Saturday game day Log in on a Saturday game day to unlock this achievement! 5 Change a setting セッティングを変えるだけで解除 View How To Play screen 遊び方を見るだけで解除 Press START スタートボタンを押すだけで解除 Enter the Pause Menu ポーズしてメニュー出すだけで解除 上記4つを解除できない人はこの世の中にいないであろう。 遊ぶ前にチームのセッティングが必要で、それにはパソコンを使ってインターネットで登録しなければならない。 設定方法は http //rux.cocolog-nifty.com/tic/2008/09/live-draftscore.html を参照。 日付限定の実績 いつでも取れるわけではなく、ログインする日が限定される。 2008年の獲得日は以下の通り。 Log in on a Monday game day 9/8 9/12 9/22 9/29 10/6 10/13 10/20 10/27 11/3 11/10 11/17 11/24 12/1 12/8 12/15 12/22 Log in on a Sunday game day 9/7 9/14 9/21 9/28 10/5 10/12 10/19 10/26 11/2 11/9 11/16 11/23 11/30 12/07 12/14 12/21 12/28 Log in on a Thursday game day 9/4 11/6 11/13 11/20 11/27 12/04 12/11 12/18 Log in on a Saturday game day 12/ 20 一日しか無いので注意すること。
https://w.atwiki.jp/saibakho/pages/99.html
TrekBuddy Google Mapsをofflineで表示するアプリ 下記サイトで地図データをダウンロードし、アプリでそのデータを開く。 705nkの場合、インストールにはJadファイルの下四行を削除することが必要。 Mobile GMapsのStored Mapsと違う点は、特定部分の地図をサイトから素早くダウンロードできる。 Mobile GMapsのStored Maps:広範囲であるが手間がかかる TrekBuddy:特定部分の地図であるが手軽を入手できる アプリ配布先&Forum http //linuxtechs.net/kruch/tb/forum/index.php 地図ダウンロード http //gm2tb.awokenmind.de/ TeaShark ちょっとあやしいフルブラウザ 「横表示」や「画像の表示有無」、「ズーム」、「データ圧縮」、「RSS reader」など、 売り文句はOpera mini 4 と似たような感じです。 http //www.teashark.com/ 312 alphaバージョン http //www.teashark.com/download/teashark/312 411 Betaバージョン http //teashark.com/static/downloads/TeaShark-411.jad http //teashark.com/static/downloads/TeaShark-411.jar 419 Betaバージョン http //teashark.com/static/downloads/TeaShark-419.jad http //teashark.com/static/downloads/TeaShark-419.jar nPOPmu(試験公開)と nPOPmuf (nPOPmuのフォント内蔵版) シンプルなリモートメーラ(試験公開) http接続、Gmailに対応とのこと Hiisi Proxyが使えます。 http //love.meganebu.com/~simontek/ http //love.meganebu.com/~simontek/npopmu.html GWeather 情報量が少ない http //gweather.sourceforge.net/index.php http //www.getjar.com/products/27092/GWeather http //download11.getjar.com/downloads/web/pub/56658/GWeather.jad http //download11.getjar.com/downloads/web/pub/56658/GWeather.jar Foreca Mobi アプリではなく、Foreca Mobiのショートカット 内容が正確かどうかはわからないが、情報量は多い http //www.getjar.com/products/25988/ForecaMobi Meteo 天気予報アプリ 当日の天気、週間天気、雲の写真などを見る事が出来る AccessInternet接続だが、一度セッティングを終えることにより Hiisi Proxyで接続することができる。 パッチあてもできるが、WapBrowser接続の場合、一部の機能(天気予報以外)が使えない…、らしい まぁ画像ページを開かなければ少しの通信ですむが、通信データが残らないため 残念なことに天気予報を見る度に通信する まぁ使うことは無いだろうがいつか輝く時が来るかもしれないので置いておきます http //www.getjar.com/products/3054/Meteo http //download8.getjar.com/downloads/web/pub/21742/Meteo.jad http //download8.getjar.com/downloads/web/pub/21742/Meteo.jar Everypoint ECOSystem 天気予報、数独、パズルなどなどをまとめて一つにしたアプリです アクセスインターネットによる接続のみ、プロキシを無視します。 高機能すぎて動きが重たい。 jadファイルに書かれているjarファイルの場所を変更しインストール。 まぁ使うことは無いだろうがいつか輝く時が来るかもしれないので置いておきます http //evpt.com/wap http //evpt.com/appDownload/appUpdateRedir.jsp http //bo.evpt.com/appDownload/c/525a6d55-4029-44dc-8366-f5da9db8e2af/authman.jar?muid=308c320f-297a-425b-9b3e-e2e174bfe3e6 RSSBOO シンプルだが、しっかり動作する。 ダウンロードしたRSSを保存することができる。 Hiisi Suiteを使用できる。 http //www.getjar.com/products/3602/RSSBOO http //download5.getjar.com/downloads/web/pub/4444/rssboo.jad http //download5.getjar.com/downloads/web/pub/4444/rssboo.jar WebViewer 3.2 ウェブブラウザ http //www.reqwireless.com/ http //java.mob385.com/en/browseri.shtml http //mob385.com/midlet/WebViewer.jad http //mob385.com/midlet/WebViewer.jar EmailViewer 2.3 Emailを見るためのViewer http //www.reqwireless.com/ http //java.mob385.com/en/e-mail.shtml http //mob385.com/midlet/EmailViewer.jad http //mob385.com/midlet/EmailViewer.jar MSNメッセンジャー(非純正) Windows Live Messenger(MSN Live Messenger) http //www.nokia.com.tw/nokia/0,6771,99450,00.html http //mobile.msn.com.cn/ 中国のMIMM Technologiesという会社で出されたらしい http //symbian-applications.blogspot.com/2007/08/update-windows-live-v118161.html dep http //www.box.net/shared/21xj7pmm0h main client http //www.box.net/shared/ermjia2gys share online plugin http //www.box.net/shared/5tozxivhi9 mig33 MSN、Yahoo!互換メッセンジャー [Free] http //wap.mig33.com/ GoTalkMobile instant messenger http //www.gotalkmobile.com/ http //wap.gotalkmobile.com/download.wml Rebel http //wap.gotalkmobile.com/GoTalkMobile-rebel.jad http //wap.gotalkmobile.com/GoTalkMobile-rebel.jar Classic http //www.gotalkmobile.com/wap/GoTalkMobile-classic.jad http //www.gotalkmobile.com/wap/GoTalkMobile-classic.jar SMS Export SMS Export exports SMSs in your Inbox to the destination folder in text format, so that you can easily transfer the exported SMS to PC, PDA or to another phone via Bluetooth/Cable. とのこと 利用目的がよくわからない。 テキスト形式でSMSメールを出力できる。 http //www.nokia.com.hk/nokia/0,,98969,00.html http //www.s60.com/pics/sis/SMSExport_S60_3rd_101_Signed.sis
https://w.atwiki.jp/saibakho/pages/172.html
Google search 2.0(Google Mobile App Now Available) Google mobileサービス、様々な機能へのショートカットがある。 http //m.google.com/search/download/binaries/L1/2.1.11/GoogleSearch.sisx http //m.google.com/search/download/binaries/L1/2.1.12/GoogleSearch.sisx http //m.google.com/search/download/binaries/L1/2.3.8/GoogleSearch.sisx http //m.google.com/search/download/binaries/L1/2.3.9/GoogleSearch.sisx http //m.google.com/search/download/binaries/L1/2.3.10/GoogleSearch.sisx Google search 待受画面からGoogleで検索。そして、ノキアのブラウザが開く http //mobile.google.com/ http //www.google.com/m/download/msc http //www.google.com/m/download/iss/symbian_apps/1.0.15/L1/GoogleSearch.sisx http //www.google.com/m/download/iss/symbian_apps/1.0.19/L1/GoogleSearch.sisx http //www.google.com/m/download/iss/symbian_apps/1.1.0/L1/GoogleSearch.sisx http //www.google.com/m/download/iss/symbian_apps/1.1.4/L1/GoogleSearch.sisx Here and now 現在地のイベント情報と天気予報、 アプリでイベントのindexと大雑把な天気予報を表示 クリックするとブラウザが連動して詳細情報を表示 http //betalabs.nokia.com/betas/view/here-and-now Symarctic ExtGPS これにより、N95、E90、6110のGPSを、BlueTooth通信で他の機器が使えるようになる http //www.symarctic.com/beta/static.php?page=extgps_download http //www.joiku.com/index.php?action=products mode=productDetails product_id=351 http //www.symarctic.com/beta/images/extgps.jar Nokia Energy Profiler バッテリーの使用具合をグラフで確認できる x02nk用、705nkは不可 http //www.forum.nokia.com/info/sw.nokia.com/id/324866e9-0460-4fa4-ac53-01f0c392d40f/Nokia_Energy_Profiler.html http //sw.nokia.com/id/516b7ddb-bd31-483d-a7a5-25cb3f6b5f6e/Nokia_Energy_Profiler_1_1.sisx NAVITIME JAPAN 地図 E61やx02nkには対応。 705nkは非対応。 http //corporate.navitime.co.jp/smartphone/index.html Nokia Maps 2.0 firmware が(20.0.015 or newer)のx02nk/N95で使えるとの事 衛星写真が使えるようになる。日本の地図は大雑把。 http //maps.nokia.com/ Old version 3204 http //nds1.nokia.com/files/support/global/phones/software/Nokia_Maps_2.0_3204_3.1_u.sis 4503 http //nds1.nokia.com/files/support/global/phones/software/Nokia_Maps_2.0_4503_3.1_u.sis Nokia Map Loader 2.0.2 http //nds1.nokia.com/files/support/global/phones/software/NokiaMaploaderSetupJA.exe Nokia Maps 3.0 Beta(ovi) S60 3rd Edition Feature Pack 1と2で動作するらしいのでx02nkで動く 日本の地図は粗い たぶん、v2.0とv3.0の地図データは互換しなかった気がする http //betalabs.nokia.com/betas/view/nokia-maps-30-ovi-maps 地図をPCのブラウザから確認できる http //maps.ovi.com/services/integrated?lid=MapsBridge lang=ja-JP# Auto WeFi 無線LANの接続支援アプリ 接続先が複数ある場合に便利 http //www.wefi.com/ http //www.wefi.com/download/client/WeFi.sis Fon Symbianコネクションマネージャー https //www.fon.com/jp/support/fonMaterials http //www.fon.com/jp/download/popupOther?item=symbian HandyWi 無線LANのアクセスポイントがあると音で知らせてくれるらしい http //www.handywi.com/home.html Easy WiFi Devicescape 無線LAN自動接続 http //www.devicescape.com/pub/download.do X02nk用---モーションセンサ N95 RD Accelerometer Plug-inと対応アプリをインストールすることにより、 x02nk(N95)の隠された能力が使えるようになるらしい N95 RD Accelerometer Plug-in http //research.nokia.com/files/N95_RD_Accelerometer.zip FlipSilent 着信音やアラーム音(スヌーズ可)をひっくり返すことにより、止めることができるようになるアプリ V1.06はSymbian Signedらしい http //www.flipsilent.com/tongren/?q=node/29 http //thinkchange.cn/index.html http //www.flipsilent.com/tongren/?q=disknode/get/26/FlipSilentV1.06ExpSigned.sis download ShakeSMS モーションセンサにより、着信したSMSやMMSメールを振って開けるアプリ キーロック状態からでも開ける http //www.flipsilent.com/tongren/?q=node/31 http //www.flipsilent.com/tongren/?q=disknode/get/24/ShakeSMS-V1.02-SymbianSigned.sisx Nokia Step Counter(Nokia Activity Monitor) 万歩計 http //www.nokia.com/betalabs/stepcounter http //nds1.nokia.com//NOKIA_COM_1/Microsites/BetaLabs/applications/apps/NokiaStepCounter_beta_v021.sisx http //research.nokia.com/projects/activity_monitor http //research.nokia.com/files/ActivityMonitor_armv5_v011_N95.sisx http //nds1.nokia.com/NOKIA_COM_1/Microsites/BetaLabs/applications/apps/NokiaStepCounter_S60_3_1_beta.sis Nokia Headlines(Channels Media Service) NEWSが読めるアプリ。モーションセンサにより、画面が切り替わる機能付き http //www.nokia.com/betalabs/headlines http //nds1.nokia.com/NOKIA_COM_1/Microsites/BetaLabs/applications/apps/Headlines_02.0818.2_Batch3.SISX x02nk用---無線LANを使わないと沢山のパケット代が請求されそうなアプリ Voice over Internet Protocol Skype、fring、Gizmo(iSkoot,barablu,Nimbuzz,EQO,Truphone)などなど 数多くの企業がIP電話サービスを提供しているらしい Skype http //www.skype.com/intl/ja/download/skype/mobile/ http //www.skype.com/go/getskype-symbian-s60fp1 fring http //www.fring.com/download/ Gizmo http //www.nokia.com/A4403822 http //gizmo5.com/pc/ Nimbuzz http //www.nimbuzz.com/ 数多くあるVoIPの比較表 http //www.techcrunch.com/wp-content/voipcomparison.html http //www.s60tips.com/2007/06/28/which-voip-applications-to-use-part-v/ hotmixradio ネットラジオを聴くアプリ 日本のチャンネルがある アプリは下記URLをMobileのブラウザで開くとダウンロードリンクがある http //www.hotmixradio.fr/ InternetRadio 無線LANがあれば素晴らしいアプリとなる。 そうでなければパケ死する。 http //europe.nokia.com/A41121127 http //nds1.nokia.com/EUROPE_NOKIA_COM_3/Explore_services/Nokia_Music/Support/downloadable_files/InternetRadio_31_n95.SIS http //nds1.nokia.com/EUROPE_NOKIA_COM_3/Explore_services/Nokia_Music/Support/downloadable_files/v18_InternetRadioUpdate31.SIS Picasa photo browser Picasaを見る為のアプリかな、たぶん http //www.getjar.com/products/14834/Picasa http //www.symbian-freak.com/news/008/03/picasa_photo_browser.htm Google Picasa Web Albums for S60 携帯電話のWeb browserからも見れるとの事らしい http //www.symbian-freak.com/news/008/06/picasa_photo_browser_for_s60.htm http //picasaweb.google.com/ YouTube for Nokia/Symbian S60 Devices sisxバージョンのYouTubeアプリ http //www.google.com/support/youtube/bin/answer.py?hl=en answer=142850 Old version http //m.google.com/youtube/download/binaries/L1/2.4.4/youtube.sisx YouTube for Mobile 携帯電話用のYouTube 携帯電話からアクセスすると、ダウンロードできるらしい 説明文 http //internet.watch.impress.co.jp/cda/news/2008/01/25/18229.html 705nkでもunsigned versionでインストールできるがパケ死する可能性大 Hiisi Proxy不可、肝心のムービー部分でProxyを無視する、パッチ不可 アプリと携帯電話用のサイトがある。 互いにRealPlayerでstreaming再生。 Mobile用サイト http //m.jp.youtube.com/ アプリダウンロード先 http //m.youtube.com/app Old version unsignedなjadファイル http //www.google.com/m/download/youtube/youtube.jad?ver=v1.4.5 sign=0 gl=JP client=mv-google hl=ja signedなjadファイル http //www.google.com/m/download/youtube/youtube.jad?sign=1 ver=v1.4.5 gl=JP client=mv-google hl=ja jarファイル http //www.google.com/m/download/youtube/apps/v1.4.5/L1/minitube-145-n60_L1.jar Open Video Hub YouTube Daily Motion Metacafe http //openvideohub.com/index.html#about Revnx Video Streaming and Broadcast RevnxというサイトのVideoや写真を見ることが出来るアプリ 動画は、streaming再生する(たぶんアプリ上で再生)。 http //www.revnx.com/ http //m.revnx.com/ http //www.getjar.com/products/16625/RevnxVideoStreamingandBroadcast http //m.revnx.com/install/v/Revnx.jad http //m.revnx.com/install/v/Revnx.jad ストリーミング動画配信サービス Ustream x02nkのカメラにて、ストリーミング動画配信サービスを利用するアプリ 設定したオプションが反映したりしなかったりと不安定かもしれない20091119 http //www.ustream.tv/mobile/broadcaster http //www.ustream.tv/s60 Flixwagon 動画の録画をベースとしてるのかな 録画をベースの分、他のサービスより少しだけ画質が綺麗なストリーミングの配信ができるかもしれない データの転送が遅れてしまうと、LIVE映像がカクカクしてしまうかもしれません オプションの設定が反映したりしなかったりするかも20091119 http //www.flixwagon.com/ mobile http //m.flixwagon.com/ Stickam Mobile ストリーミング動画配信サービスを利用するアプリ 人気サイト、視聴サイト自体が少し動作が重いかもしれない http //stickam.com/ 国内サイトはメールで動画をアップできるらしい http //www.stickam.jp/ mobile http //m.stickam.com/ http //m.stickam.com/s60/stickam.sisx Bambuser mobileでの撮影を基本にしているのかな 低機能、軽動作かもしれません20091119 http //bambuser.com/ mobile http //m.bambuser.com/ http //m.bambuser.com/dl.php?v=S60v3 b=Nokia m=N95 GPS Live Media GPS video+GPSトラッキング ビデオの撮影と同時にGPSトラッキング情報を記録してくれるアプリ 撮影したビデオを専用サイトにアプロードすると、地図で移動ルートを確認しながら録画映像を見ることができる。 http //www.ix-m.com/ オンラインシェアリング 各ブログ提供サイトに手軽に写真や動画などを投稿できるサービス オンラインシェアリングのリストに無いサイトはcfgファイルで追加できることもあるらしい pixelpipe Share online連携サービス、twitterなど、様々なサイトへ対応している。 http //pixelpipe.com/ http //m.pixelpipe.com/nokia 対応サイト一覧 http //pixelpipe.com/capabilities mixi mixi(ミクシィ)は、株式会社ミクシィが運営する、日本最大級のシェアを持つソーシャル・ネットワーキング・サービス (SNS)らしい http //mixi.jp/ セットアップ説明 Nokia N73 Phone Support The config file http //mixi.jp/atom/mixi_configuration_file.cfg flickr! Flickr(フリッカー、フリックガンマ)は、デジタルカメラなどによる写真を共有するコミュニティサイトらしい http //www.flickr.com/ セットアップ説明 Flickr Configure Your Nokia N73 http //flickr.com/nokia/configure/n73/ The config file http //flickr.com/services/atom/config/nokia/nseries/flickr_configuration_file.cfg?dl=1 http //europe.nokia.com/support/nokiaphotos Vox Vox(ぼっくす)は、ブログの会社であるシックス・アパートが2006年10月26日に開始したサービスらしい http //go.vox.com/nokia/ The config file http //www.vox.com/services/config/vox_configuration_file.cfg ovi 端末がv3.0以降であるのが望ましいらしい。 http //share.ovi.com/ http //cid-8fab59d2294729b6.skydrive.live.com/self.aspx/Nokia%20N95%20app/Share%20Online/ovishare.cfg Blog、twitterなど ShoZu 様々なBlogサイトやPhoto Sharingサイトや動画サイトにアップロードを支援するアプリ ShoZuで登録後に使用。 大抵の有名サイトには対応している。 ただし、サイトによっては送信データに日本語を含めるとアップロードを失敗することがあるらしい http //www.shozu.com/portal/index.do http //www.shozu.com/d/s60v3fp1/shozu.sisx orkut 内容は気軽に出来無いSNSらしい アカウントは気軽なGoogleアカウントを使えるらしい Wikipedia http //www.orkut.com/ http //m.google.com/orkut/download/orkut.jad?dc=gorganic hl=en-GB ver=1.0.0 http //m.google.com/orkut/download/binaries/L1/1.0.0/orkut_m2.jar http //m.google.com/orkut/download/orkut.jad?dc=gorganic hl=en ver=1.3.0 http //m.google.com/orkut/download/binaries/L1/1.3.0/orkut_m2.jar mobileサイト http //m.orkut.com/ Tweets60 twitter シンプルで軽快な動作 http //tweets60.com/index.php http //tweets60.com/download/tweets60_1_22.sisx http //tweets60.com/download/tweets60_1_26.sisx http //tweets60.com/download/tweets60_1_28.sisx http //tweets60.com/download/tweets60_1_32.sisx http //tweets60.com/download/tweets60_1_34_1.sisx http //tweets60.com/download/tweets60_1_36_1_lite.sisx http //tweets60.com/download/tweets60_1_36_2_lite.sisx http //tweets60.com/download/tweets60_1_36_3_lite.sisx http //tweets60.com/download/Tweets60_1_38_0_lite_Express_Signed.sisx http //tweets60.com/download/Tweets60_lite.sisx http //tweets60.com/download/latest.php Twibble つぶやき、twitter 高機能、少しゴチャゴチャしている http //www.twibble.de/twibble-mobile/ http //www.twibble.de/sw/mobile/all/twibble.jad http //www.twibble.de/sw/mobile/all/twibble.jar tvider Lite tvider Liteはtwitterへのマルチメディアファイルの投稿に特化したアプリ。 画像や動画や音声をアプリ上で撮影や録音して投稿する形式をとる。 また、tvider使用者全体のツブヤキ、tvider使用のFriendsを確認することが出来るらしい。 http //tvider.com/mobile http //file.umundo.com/build/tvider/Umundo/Default/symbian/Default/tvider.sis Snaptu 様々なリンク集などのアプリかな http //snaptu.com/ http //m.snaptu.com/